| 000 | 00913nam a22001697a 4500 | ||
|---|---|---|---|
| 008 | 260131b |||||||| |||| 00| 0 eng d | ||
| 020 | _a9780500286074 | ||
| 082 |
_a742 _bGIL |
||
| 100 | _aGill, Robert W. | ||
| 245 | _aPerspective: From Basic to Creative | ||
| 260 |
_aThames & Hudson, _bLondon, _c2006 |
||
| 300 | _a272p. | ||
| 365 |
_aRs _b1595.52 |
||
| 520 | _aIt is impossible to look at an object or view the world without being aware of a sense of distance and three-dimensional solidity. Using perspective allows us to create the illusion of these qualities on paper or on screen. While modern 3-D software can give architects and designers immediate and impressive results in their work, it is vital for any designer to understand the principles of perspective that underlie such complex software. This book explains those principles in clear and simple terms. | ||
| 650 | _aPerspective | ||
| 942 | _cBK | ||
| 999 |
_c38601 _d38601 |
||